So I have had three games with my eldar. I have lost two and drawn one. I am now beginning to understand what others have said - it takes a fair bit of experience to get the finesse with them. Also, elites and heavy support are what make the army.
The units that have done well for me:
Wave serpents - these are expensive, but they are tough. Playing orks, AV12 is something I just never had. Now AV12 turbo boosting to get a cover save, that is pretty cool. I am often surprised how short 12" is though, and really miss the open topped trukks, which can be assaulted out of. Fortuned turbo boosting - win win. Attracts fire, gets someplace it wants to be and survives. In three games only one wave serpent has been wrecked.
They don't put out much damage though.
On that - tonnes of S6 - that is what eldar have. Scatter lasers everywhere. I can't make it work for me it seems. S6 means that I get few pens on anything.
I put EMLs on my war walkers - as was my first instinct, after 2 games with scatters. I found it much nicer to be rolling to pen with S8.
Doom - it's great, especially when combined with bladestorm. Totally awesome then. But I have used my avengers like that twice in 2 games. Is doom really that great. I think guide, especially with the war walkers may be better.
Warp spiders - they are good. they can take out high toughness troopies well, I'm looking at you scout bikers. Also they took out 2 vehicles in my last game. They don't like getting shot at much though, so they can't be on their own too much.
Striking Scorpions. Yep they are good. I roll so many dice when i assault, I feel like I am playing as orks. Move through cover works wonderfully with them, makes up for their lack of fleet a little bit - I have used it twice to get into crucial combats.
What has not worked so well -
Jetbikes, warwalkers, guardian squads.
Jetbikes just can't kill anything it seems. Maybe I am not aggressive enough with them. It feels good to be rolling 6 dice to hit with a S6 weapon. But refer to what I said above, I can't seem to make S6 make a big enough dent in anything. Thinking of doing 4 Jbikes plus warlock, embolden as a tank hunting unit. Could also take out a dreaddy with relative ease.
the learning will continue
Also, establishing a firebase is hard with eldar. they are mobile, but for me their ranged weaponry is a little lacking. They need to be further than 12" away but closer than 24" in most cases.
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